Add transform gizmo (move/rotate/scale)#173
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Added links to Modly and Lightning Pixel on X for updates.
Added a sponsors section to acknowledge early supporters.
Added input path validation to prevent path traversal attacks.
Added autoCenter and resetToken props to MeshModel. Enhanced mesh centering logic and keyboard controls for gizmo modes.
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You’ll need to resolve the conflicts on the PR Edit: |
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The pushed branch isn't in a working state, so I have to request changes. Blocking issues
Smaller things to fix in the same pass
Happy to re-review once the complete, building version is pushed. Thanks again for the contribution ! |
Not a worry, thank you and Ill work on this today until its ready. Sorry for the extra work. I hope to reduce that soon. |
Closes #161
Adds a gizmo to move/rotate/scale the mesh in the viewport. Shows when the
mesh is selected, W/E/R to switch modes. Apply bakes it into the GLB so it
sticks on export, Reset reverts.
New /optimize/transform endpoint on the backend handles the bake.
Tested locally, works.